Yu-Gi-Oh RPG
An RPG system meant to recreate the feeling of the Yu-Gi-Oh anime. Generally, you will play as an original character, but if you want to recreate the characters from the official stories, that will be possible too. The default setting is an amalgamation of all of the first six Yu-Gi-Oh anime series (currently no plans to integrate the Rush era series), bu it can be set in any series in particular.
Combat
Combat is resolved by single games of the Yu-Gi-Oh Trading Card Game. Master Rule 5 is in effect, and both players start at 4000 LP.
Players may not include Ritual, Fusion, Synchro, Xyz, Link, or Pendulum monsters in their deck, unless they have taken the proper Feat. Your Main Deck may have less than 40 cards, but it must have at least 20 cards.
The power of your deck is limited by your experience, or XP. You start with 100 XP, and gain more by winning battles. Feats also count towards your XP limit. Between duels, you can change your deck at any time, but feats are permanent.
Point Values
Card | Point Value |
---|---|
Non-Xyz and Link Monsters | 1 per Level |
Xyz Monsters | 2 per Rank |
Link Monsters | 2 per Link Rating |
Spell and Trap Cards | 5 |
Feats
Feats represent skills or minor (non-unique) magical abilities. Feats are permanent. Buying one permanently costs XP. Feats cannot be taken away from you.
Partner
- Cost: 10 Points
- When you duel, you have a helping hand, be it an ancient spirit, an extradimensional being, or a self-aware artificial intelligence. You may ask the DM for help at any time. The DM has the right to refuse.
Mind Control/Brainwashing
- Cost: 15 Points
- You have the power to control the minds of others. When you win a Shadow Game and take a Soul, you may control that character until their Soul is returned.
Shadow Game
- Cost: 5 Points
- At the start of the game, or at the start of your opponent’s turn, you may make the current Duel a Shadow Game. The loser of a Shadow Game loses any Magic Items they possess, including their Soul. If the loser of the Shadow Game was in possession of any other Souls, they are returned to their original owners.
Ritual Master
- Cost: 10 XP
- You may use Ritual Monsters.
Fusion Master
- Cost: 10 XP
- You may use Fusion Monsters.
Synchro Master
- Cost: 10 XP
- You may use Synchro Monsters, except for Synchro Tuner monsters.
Xyz Master
- Cost: 10 XP
- You may use Xyz Monsters, except for “Number” monsters.
Pendulum Master
- Cost: 10 XP
- You may use Pendulum Monsters.
Link Master
- Cost: 10 XP
- You may use Link Monsters.
Heart of the Cards
- Cost: 30 XP
- Once per Duel, before you draw: you may search your deck for one card, and remove it. Place it on top of your deck after you shuffle.
Clear Mind
- Cost: 10
- Requirement: Synchro Master
- You may use Synchro Tuner monsters, but cannot use them as a Synchro Material for a Synchro Monster that is Level 11 or higher.
Over Top Clear Mind
- Cost: 5
- Requirement: Clear Mind
- You may use Synchro Tuner Monsters, and may use them as Synchro Material Monsters for Synchro Monsters of any level.
Number Hunter
- Cost: 10
- Requirement: Xyz Master
- You may use “Number” Xyz monsters. When you first take this Feat, add 1 “Number” Xyz Monster you own to your Extra Deck. “Number” Xyz monsters have a Point Value of 0. If you win a Duel against someone else with the Number Hunter Feat, you may add all “Number” Xyz monsters in their Extra Deck to your deck. You cannot add “Number” Xyz monsters to your deck, except by this Feat, or if their text box contains the name of a “Number” Xyz monster in your deck.
Shining Draw
- Cost: 5
- Requirement: Number Hunter, but you cannot have the Chaos Draw Feat
- Once per Duel: Add 1 “ZW” monster, “ZS” monster, “Rank-Up-Magic Astral Force”, “Rank-Up-Magic Numeron Force”, or “Rank-Down-Magic Numeron Fall” you own from outside the game to top of your deck.
Chaos Draw
- Cost: 5
- Requirement: Number Hunter, but you cannot have the Shining Draw Feat
- Once per Duel: Add 1 “Rank-Up-Magic The Seventh One” you own from outside the game to the top of your deck.
Pendulum Release
- Cost: 10
- Requirement: Pendulum Master
- You may Pendulum Summon monsters from the Extra Deck to any Main Monster Zone.
Pendulum Xyz
- Cost: 5
- Requirement: Z-ARC Fragment – Xyz and Z-ARC Fragment – Pendulum
- Cannot be activated at the start of the Duel. Add 1 “Xiangshen Magician” and 1 “Xangke Magician” you own from outside the game, and place them on top of your deck in any order. You cannot Special Summon Monsters from the Extra Deck this game, except Pendulum and Xyz Monsters.
Synchro Fusion
- Cost: 5
- Requirement: Z-ARC Fragment – Fusion and Z-ARC Fragment - Synchro
- Cannot be activated at the start of the Duel. Put 1 “Ultra Polymerization” you own from outside the game on top of your deck. You cannot special summon from the Extra Deck this game, except Fusion and Synchro monsters.
Storm Access
- Cost: 10
- Requirement: Link Master
- Once per Duel, if you have 2000 LP or less: add 1 Cyberse Link monster you own from outside the game to your Extra Deck. Until the end of the Duel, it does not count against your Deck Strength.
Neo Storm Access
- Cost: 5
- Requirement: Storm Access
- If you would add a Cyberse Link Monster to your Extra Deck by the effect of Storm Access, you may add a Cyberse Fusion, Synchro, or Xyz Monster, instead.
Magic Items
Magic Items grant special abilities. Your character may start with a Magic Item by permanently paying the XP cost, or you may obtain them over the course of the campaign. Magic Items may be taken, and their benefits lost. Your character may only start with one Magic Item.
Soul
- Cost: 0
- All players start with their Soul. Your Soul may be lost due to the events of a Shadow Game. If you do not have your original Soul, you cannot do anything, until it is returned to you.
Millennium Puzzle
- Cost: 45
- Provides the benefits of the Partner, Shadow Game, and Heart of the Cards Feats.
Millennium Eye
- Cost: 15
- Provides the benefits of the Shadow Game Feat. You may look at your opponent’s hands at any time.
Millennium Necklace
- Cost: 15
- Provides the benefits of the Shadow Game Feat. You are allowed to know any information the DM knows, including what they plan on doing during a Duel. All information subject to change.
Millennium Rod
- Cost: 20
- Provides the benefits of the Shadow Game and Mind Control/Brainwashing Feats.
Millennium Ring
- Cost: 10
- Provides the benefits of the Shadow Game Feat. You know of all Magical Items ad Marks held by any other characters.
Millennium Key
- Cost: 5
- Provides the benefits of the Shadow Game Feat.
Millennium Scales
- Cost: 5
- Provides the benefits of the Shadow Game Feat.
Orichalcos Stone
- Cost: 15
- Although classified as a Magical Item, there can be any number of Orichalcos Stones and copies of “The Seal of Orichalcos” In the world. At the start of the Duel, you may add 1 “The Seal of Orichalcos” you own from outside the game to the top of your deck. While you control “The Seal of Orichalcos”, the current Duel becomes a Shadow Duel.
Dimensional Bracelet
- Cost: 5
- There are four (4) Dimensional Bracelets
If a character with this Item is in the presence of two or more characters with the Z-ARC Fragment Feats, all but one of those characters will be sent to a different World.
Shadow Charms
- Cost: 5
- There are eight (8) Shadow Charms.
Provides the benefits of the Shadow Game Feat.
Marks
Marks work similarly to Magical Items, but they represent something more intrinsic to your nature. Because of that, they cannot be taken away, except under specific circumstances.
Tragoedia’s Essence
- Cost: 8
- There are ten (10) Tragoedia’s Essences.
When you take this Mark, choose one of ”The Supremacy Sun”, “The Tripper Mercury”, “Splendid Venus”, “Elemental HERO Terra Firma”, “The Blazing Mars”, “The Grand Jupiter”, “The Big Saturn”, “The Despair Uranus”, “The Tyrant Neptune”, or “The Suppression Pluto”. You may use the chosen card, and for you it has a Point Value of 0.
Mark of the Dragon
- Cost: 18
- There are six (6) Marks of the Dragon.
Provides the benefits of the Synchro Master Feat. When you take this Mark, choose one of “Stardust Dragon”, “Red Dragon Archfiend”, “Black Rose Dragon”, “Ancient Fairy Dragon”, “Black-Winged Dragon”, “Life Stream Dragon”, or “Sun Dragon Inti”. You may use the chosen card, and for you it has a Point Value of 0.
Nazca Geoglyph
- Cost: 15
- There are eight (8) Nazca Geoglyphs.
When you take this feat, choose one “Earthbound Immortal” Monster. You may use the chosen card, and at the start of the Duel, you may add the chosen monster you own from outside the game to the top of your deck.
Duel Priest
- Cost: 8
- There are ten (10) Duel Priests.
When you take this Mark, choose one of ”Stardust Spark Dragon”, “Hot Red Dragon Archfiend”, “Black Rose Moonlight Dragon”, “Ancient Pixie Dragon”, “Blackfeather Darkrage Dragon”, “Power Tool Mecha Dragon”, “Dragonecro Nethersoul Dragon”, “Ascension Sky Dragon”, “Void Ogre Dragon”, or “Beelze of the Diabolic Dragons”. You may use the chosen card, and for you it has a Point Value of 0. You must also have the appropriate Feat in order to use it.
Z-ARC Fragment – Fusion
- Cost: 18
- Provides the benefits of the Fusion Master Feat. The Point Value of “Starving Venom Fusion Dragon” is 0. If this character defeats a character with Z-ARC Fragment – Synchro, Z-ARC Fragment – Xyz, or Z-ARC Fragment – Pendulum, you gain that Mark, the monster listed in that Mark’s effect, and that character’s Soul.
Z-ARC Fragment – Synchro
- Cost: 17
- Provides the benefits of the Synchro Master Feat. The Point Value of “Clear Wing Synchro Dragon” is 0. If this character defeats a character with Z-ARC Fragment – Fusion, Z-ARC Fragment – Xyz, or Z-ARC Fragment – Pendulum, you gain that Mark, the monster listed in that Mark’s effect, and that character’s Soul.
Z-ARC Fragment – Xyz
- Cost: 18
- Provides the benefits of the Xyz Master Feat. The Point Value of “Dark Rebellion Xyz Dragon” is 0. If this character defeats a character with Z-ARC Fragment – Fusion, Z-ARC Fragment – Synchro, or Z-ARC Fragment – Pendulum, you gain that Mark, the monster listed in that Mark’s effect, and that character’s Soul.
Z-ARC Fragment – Pendulum
- Cost: 17
- Provides the benefits of the Pendulum Master Feat. The Point Value of “Odd-Eyes Pendulum Dragon” is 0. If this character defeats a character with Z-ARC Fragment – Fusion, Z-ARC Fragment – Synchro, or Z-ARC Fragment – Xyz, you gain that Mark, the monster listed in that Mark’s effect, and that character’s Soul.
Special Cards
Certain cards require you to have certain qualities before you are allowed to put them in your deck. If they is in your deck, you are still allowed to use them even if you no longer qualify. For each card listed, there is only one per game world. A character can only obtain one Special Card outside of a Duel. All other Special Cards can be obtained by winning them from their previous owner.
Paths
All characters have goals. These direct the character’s actions and decision. There are numerous goals a character can have, and they may have more than one. Goals usually involve acquiring a set of Magical Items or cards, or preventing others from doing the same. They may also involve defeating certain opponents, or enough to gain notoriety.
For paths that require collection, the character sheet will provide a checklist you can use.
Ancient Memories: Following the Ancient Memories Path, your goal is to collect the seven Millennium Items. Either you intend to resurrect Zorc Necrophades, or you are stopping another from doing the same. You will also need to either acquire all three Egyptian Gods (if you are stopping Zorc), or defeat their current holder(s) (if you are reviving him).
Number Hunter: On the Number Hunter Path, your goal is obtaining all 100 Number monsters. However, there are seven that are the most important. These seven lead to the Numeron Code, and with it the ability to re-write reality.
Arc Area Project: On this Path, your goal is to find the four fragments of Z-ARC. Once Z-ARC has been revived, he must be defeated in a Duel, or else defeat whoever is holding the four Dimension Bracelets.